Glossary
Detailed unit and building statistics
Units
Light Infantry

General-purpose infantry with no major strengths or weaknesses.
![]() |
50 | ![]() |
50 | ![]() |
50 |
![]() |
10 | ![]() |
0 | ![]() |
150 |
![]() |
200 | ![]() |
50 | ![]() |
100 |
Heavy Infantry

An Armored infantry unit that is good for combat but is very slow.
![]() |
65 | ![]() |
75 | ![]() |
50 |
![]() |
15 | ![]() |
0 | ![]() |
100 |
![]() |
200 | ![]() |
50 | ![]() |
100 |
Berserker

A quick, lightly armored infantry unit that becomes enraged during long combats, greatly increasing
attack speed.
![]() |
60 | ![]() |
50 | ![]() |
75 |
![]() |
10 | ![]() |
0 | ![]() |
175 |
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200 | ![]() |
75 | ![]() |
100 |
Archer

A fragile ranged unit that is capable of hitting enemies from afar.
Great for provoking enemies placed in well-defenced areas to attack.
Due to their low health, they should not be sent out on their own.
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75 | ![]() |
50 | ![]() |
60 |
![]() |
10 | ![]() |
0 | ![]() |
125 |
![]() |
100 | ![]() |
125 | ![]() |
150 |
Cavalier

A quick cavalry unit that gains an initial attack bonus when charging into battle.
However, they are unable to capture territories or construct buildings.
![]() |
75 | ![]() |
75 | ![]() |
90 |
![]() |
15 | ![]() |
1 | ![]() |
250 |
![]() |
300 | ![]() |
50 | ![]() |
100 |
Buildings
Watchtower

Defensive building that can also attack nearby units.
Effective at controlling bottlenecks and high-value tiles.
![]() |
100 | ![]() |
100 | ![]() |
100 |
![]() |
10 | ![]() |
2 | ![]() |
10 |
![]() |
500 | ![]() |
75 | ![]() |
150 |
Production Facilities

Built on resource tiles to increase the resource production by 1 per second.
Cannot be built on Gold tiles.
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75* | ![]() |
75* | ![]() |
75* |
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N/A | ![]() |
2 | ![]() |
20 |
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500 | ![]() |
N/A | ![]() |
N/A |
Trebuchet

An offensive structure capable of targeting enemies over 2 tiles away!
Great for placing behind well defended areas and raining fire on enemy positions.
![]() |
100 | ![]() |
75 | ![]() |
75 |
![]() |
75 | ![]() |
0 | ![]() |
10 |
![]() |
200 | ![]() |
225 | ![]() |
500 |
Training Ground

Capable of producing units instead of the settlement, allowing quick mobility to remote locations.
Can only be built on Field tiles.
To swap between production tiles, click on the tile and then press the 'activate' button.
![]() |
100 | ![]() |
100 | ![]() |
100 |
![]() |
N/A | ![]() |
2 | ![]() |
20 |
![]() |
500 | ![]() |
N/A | ![]() |
N/A |
Blacksmith

Each Blacksmith owned unlocks an additional level of upgrades for research.
Can only be built on Field tiles.
![]() |
75 | ![]() |
75 | ![]() |
75 |
![]() |
N/A | ![]() |
2 | ![]() |
10 |
![]() |
500 | ![]() |
N/A | ![]() |
N/A |
Bank

Built on fields to provide a gold income of 1 per second.
![]() |
75 | ![]() |
75 | ![]() |
75 |
![]() |
N/A | ![]() |
2 | ![]() |
20 |
![]() |
500 | ![]() |
N/A | ![]() |
N/A |