Detailed unit and building statistics
General-purpose infantry with no major strengths or weaknesses.
50 | 50 | 50 | |||
10 | 0 | 150 | |||
200 | 50 | 100 |
An Armored infantry unit that is good for combat but is very slow.
65 | 75 | 50 | |||
15 | 2 | 100 | |||
200 | 50 | 100 |
A quick, lightly armored infantry unit that becomes enraged during long combats,
greatly increasing
attack speed.
60 | 50 | 75 | |||
10 | 0 | 175 | |||
200 | 75 | 100 |
A fragile ranged unit that is capable of hitting enemies from afar.
Great for provoking enemies placed in well-defenced areas to attack.
Due to their low health, they should not be sent out on their own.
75 | 50 | 60 | |||
10 | 0 | 125 | |||
100 | 125 | 150 |
A quick cavalry unit that gains an initial attack bonus when charging into
battle.
However, they are unable to capture territories or construct buildings.
75 | 75 | 90 | |||
15 | 1 | 250 | |||
300 | 50 | 100 |
Defensive building that can also attack nearby units.
Effective at controlling bottlenecks and high-value tiles.
100 | 100 | 100 | |||
10 | 2 | 10 | |||
500 | 75 | 150 |
Built on resource tiles to increase the resource production by 1 per second.
Cannot be built on Gold tiles.
75* | 75* | 75* | |||
N/A | 2 | 20 | |||
500 | N/A | N/A |
An offensive structure capable of targeting enemies over 2 tiles away!
Great for placing behind well defended areas and raining fire on enemy
positions.
100 | 75 | 75 | |||
75 | 0 | 10 | |||
200 | 225 | 500 |
Capable of producing units instead of the settlement, allowing quick mobility to
remote locations.
Can only be built on Field tiles.
To swap between production tiles, click on the tile and then press the 'activate'
button.
100 | 100 | 100 | |||
N/A | 2 | 20 | |||
500 | N/A | N/A |
Each Blacksmith owned unlocks an additional level of upgrades for research.
Can only be built on Field tiles.
75 | 75 | 75 | |||
N/A | 2 | 10 | |||
500 | N/A | N/A |
Built on fields to provide a gold income of 1 per second.
75 | 75 | 75 | |||
N/A | 2 | 20 | |||
500 | N/A | N/A |
Can be built on any tile (including tiles with buildings) in order to provide additional defence.
This building will take damage before any other units or buildings stationed on the tile.
50 | 50 | 50 | |||
N/A | 2 | 5 | |||
500 | N/A | N/A |