Glossary

Detailed unit and building statistics

Units

Light Infantry

General-purpose infantry with no major strengths or weaknesses.

50 50 50
10 0 150
200 50 100
Heavy Infantry

An Armored infantry unit that is good for combat but is very slow.

65 75 50
15 2 100
200 50 100
Berserker

A quick, lightly armored infantry unit that becomes enraged during long combats, greatly increasing attack speed.

60 50 75
10 0 175
200 75 100
*Reduced to 50 after 5 seconds in combat.
Archer

A fragile ranged unit that is capable of hitting enemies from afar.
Great for provoking enemies placed in well-defenced areas to attack.
Due to their low health, they should not be sent out on their own.

75 50 60
10 0 125
100 125 150
Cavalier

A quick cavalry unit that gains an initial attack bonus when charging into battle.
However, they are unable to capture territories or construct buildings.

75 75 90
15 1 250
300 50 100

Buildings

Watchtower

Defensive building that can also attack nearby units.
Effective at controlling bottlenecks and high-value tiles.

100 100 100
10 2 10
500 75 150
Production Facilities

Built on resource tiles to increase the resource production by 1 per second.
Cannot be built on Gold tiles.

75* 75* 75*
N/A 2 20
500 N/A N/A
*Costs 0 of the resource that it is built on and 75 of each other resource.
Trebuchet

An offensive structure capable of targeting enemies over 2 tiles away!
Great for placing behind well defended areas and raining fire on enemy positions.

100 75 75
75 0 10
200 225 500
Training Ground

Capable of producing units instead of the settlement, allowing quick mobility to remote locations.
Can only be built on Field tiles.
To swap between production tiles, click on the tile and then press the 'activate' button.

100 100 100
N/A 2 20
500 N/A N/A
Blacksmith

Each Blacksmith owned unlocks an additional level of upgrades for research.
Can only be built on Field tiles.

75 75 75
N/A 2 10
500 N/A N/A
Bank

Built on fields to provide a gold income of 1 per second.

75 75 75
N/A 2 20
500 N/A N/A