Upcoming Features

After each game, you have the option to vote on a random community-suggested feature.
The most popular features will be implemented into the next update.
Here you can browse the current list of suggested features, or add your own feature suggestion

  • 20
    New Building: Walls
    A building to simply absorb damage. Can be built on any tile (including tiles with buildings) and will be attacked before any buildings or units stationed on the tile.

    Cost: 50 / 50 / 50
    Defence: 2
    Health: 500
    Build Time: 5s

    You must be logged in to comment.
  • 17
    New Unit: Scout
    Fast and cheap, but pretty useless in a fight, good for taking control of territories.

    Unit stats:
    ATK: 5
    DEF: 0
    SPD: 20
    HP: 100
    RANGE: 25
    COST: 30/30/30
    You must be logged in to comment.
  • 16
    A tutorial
    A simple interactive guide to flesh out the controls and also some basic strategies. It would also be great to flesh out the lore.
    this would be helpful to learn the game mechanics as well.
    It's a little tricky to implement since most of the game logic happens server-side but it'll definitely get added at some point! How popular this suggestion is will determine its priority :)
    You must be logged in to comment.
  • 15
    Single Player Campaign
    A campaign mode where you start with only light-infantry available and can unlock additional units, buildings, and upgrades with resources earned by conquering islands.
    You must be logged in to comment.
  • 14
    New Game Mode: King of the hill
    Players/Teams battle to be in sole control of a group of tiles in the center of the map. The first team to control the center for a certain amount of time wins.
    You must be logged in to comment.
  • 13
    New Unit: Sapper
    Pretty similar to your standard light infantry unit, although not quite as good in a battle. The main difference is that the Sapper can swim across water to get around defences and set up flank attacks.


    ATK: 10
    DEF: 0
    SPD: 15
    HP: 150
    RANGE: 75
    COST: 60/50/75
    You must be logged in to comment.
  • 12
    I think that a crossbowman unit should be added it would be like the the archer but longer range and slower speed
    You must be logged in to comment.
  • 10
    Mechanic Change: Standard RTS Movement
    Change the way units are controlled to a more traditional RTS method:

    Units are selected and given a destination/target.

    If another friendly unit is the target, they will still merge.

    Buildings have rally points where units will be initially sent to.
    The way game does troop movement now adds a curtain charm to it, I like it
    I like it too but it seems to be a little confusing at first for some people.
    You must be logged in to comment.
  • 9
    Settlements become buildings
    The players starting settlements are buildings which must be destroyed instead of taken over in order to win the game.

    Health: 1000
    You must be logged in to comment.
  • 9
    Add factions with unique mechanics/troops which players select before the game starts.

    These factions are TBD and will be discussed/voted on upon approval of this feature.
    You must be logged in to comment.