Upcoming Features

After each game, you have the option to vote on a random community-suggested feature.
The most popular features will be implemented into the next update.
Here you can browse the current list of suggested features, or add your own feature suggestion

  • 11
    Gold Tile
    Add a tile on either side of the map that will produce 1 Gold per second. Gold can be used as whatever resource the player is lacking when attempting to build something.
    Great idea! Would this work only with buildings, or with auto-unit generating too? I can see it being a bit annoying if its included in the auto-spawn, since youll never be able to build up much gold.
    I think it would be best if it was with both units and buildings. The only time I can think that it would beneficial to stockpile gold is if there were units that require it specifically. I may be wrong though...
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  • 9
    New Unit: Heavy Infantry
    An armored infantry unit that moves slower than the standard unit, but packs a heavier punch.

    ATK: 15
    DEF: 1
    SPD: 10
    HP: 200
    COST: 65/75/50

    For comparison, the standard infantry unit is:

    ATK: 10
    DEF: 0
    SPD: 15
    HP: 200
    COST: 50/50/50
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  • 6
    At the end of each match, give players a 'rematch' option, in which they challenge their opponent to another match on the exact same map.
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  • 5
    Reduced Upgrade Impact
    Reduce the amount that upgrades increase unit stats to +15% per level, down from +20%.
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  • 4
    Adjust the movement system to give units the ability to retreat.

    A unit will stop if the tile that it has begun to move towards has an arrow pointing back towards where the unit began the movement. If the tile that the unit began from no longer has an arrow pointing towards the unit's target tile, then the unit will retreat back to its initial tile.
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  • 1
    Map Vetoing
    At the start of the match, give both players 10 seconds to veto the map and generate a new map. The second generated map will automatically be used afterwards.

    This gives players the option to avoid playing on poorly generated maps that they do not enjoy, such as maps with only 1 path of attack.
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  • -6
    Fog of War
    Create a fog of war that allows units to only see enemy units that are 2 tiles away, and buildings to see 3.
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