Upcoming Features

After each game, you have the option to vote on a random community-suggested feature.
The most popular features will be implemented into the next update.
Here you can browse the current list of suggested features, or add your own feature suggestion

  • 4
    Upgrades
    not to be confused with upgrades already in game but can upgrade a unit to another unit. Example : archer to crossbowman or pikemen to halberdiers
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  • 3
    Factions
    Add factions with unique mechanics/troops which players select before the game starts.

    These factions are TBD and will be discussed/voted on upon approval of this feature.
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  • 3
    New Tile: Swamp
    New tile type. Troop movement speed reduced by 50% while travelling on this tile.
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  • 2
    Map Types
    Different map types which will change the tile distribution of the generated map. For example: coastal would have more water tiles, plains would have more field and wheat tiles and less mountains
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  • 1
    Speed changer
    please add a speed changer that change speed to x0.5 ,x1, x2 , x3 . It would be very useful.
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  • 0
    New Mechanic: Water Units
    Players can build harbors on water tiles next to their territory where ships can be built.

    Initially there will be 1 type of ship available and it will only have enough range to attack costal tiles.
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  • -2
    New Unit: Sapper
    Pretty similar to your standard light infantry unit, although not quite as good in a battle. The main difference is that the Sapper can swim across water to get around defences and set up flank attacks.

    Stats:

    ATK: 10
    DEF: 0
    SPD: 15
    HP: 150
    RANGE: 75
    COOLDOWN: 1
    COST: 60/50/75
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  • -3
    Split!
    Half of the units remain in place while other moves to the next hex!
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  • -3
    Tile Modifiers
    Add attributes to tiles which affect all troops on the tiles. For example: forest tiles give reduced damage from ranged attacks. Mountains increase range but reduce speed.
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