Upcoming Features
After each game, you have the option to vote on a random community-suggested feature.
The most popular features will be implemented into the next update.
Here you can browse the current list of suggested features, or add your own feature suggestion
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4
Upgrades
not to be confused with upgrades already in game but can upgrade a unit to another unit. Example : archer to crossbowman or pikemen to halberdiers
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3
Factions
Add factions with unique mechanics/troops which players select before the game starts.
These factions are TBD and will be discussed/voted on upon approval of this feature.
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3
New Tile: Swamp
New tile type. Troop movement speed reduced by 50% while travelling on this tile.
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2
Map Types
Different map types which will change the tile distribution of the generated map. For example: coastal would have more water tiles, plains would have more field and wheat tiles and less mountains
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1
Speed changer
please add a speed changer that change speed to x0.5 ,x1, x2 , x3 . It would be very useful.
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0
New Mechanic: Water Units
Players can build harbors on water tiles next to their territory where ships can be built.
Initially there will be 1 type of ship available and it will only have enough range to attack costal tiles.
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-2
New Unit: Sapper
Pretty similar to your standard light infantry unit, although not quite as good in a battle. The main difference is that the Sapper can swim across water to get around defences and set up flank attacks.
Stats:
ATK: 10
DEF: 0
SPD: 15
HP: 150
RANGE: 75
COOLDOWN: 1
COST: 60/50/75
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-3
Split!
Half of the units remain in place while other moves to the next hex!
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-3
Tile Modifiers
Add attributes to tiles which affect all troops on the tiles. For example: forest tiles give reduced damage from ranged attacks. Mountains increase range but reduce speed.
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