Upcoming Features

After each game, you have the option to vote on a random community-suggested feature.
The most popular features will be implemented into the next update.
Here you can browse the current list of suggested features, or add your own feature suggestion

  • 10
    New Building: Trebuchet
    A "building" that is similar to the watchtower but has exceptional range. It is capable of hitting enemies from 2 hexes away!

    ATK: 20
    DEF: 0
    HP: 100
    RANGE: 200
    COOLDOWN: 5
    COST: 200/150/100
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  • 8
    Reduced Upgrade Impact
    Reduce the amount that upgrades increase unit stats to +15% per level, down from +20%.
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  • 6
    New Building: Blacksmith
    Upgrades are now researched at the blacksmith. The blacksmith needs to be levelled up in order to research the next level of upgrades (LVL 2 blacksmith unlocks LVL 2 attack/defence/speed) but upgrades still cost the same.

    Built on a field tile.

    Cost: 75/75/75
    Health: 500
    Storm
    This seems like a much better way to handle upgrades
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  • 5
    Fog of War
    Create a fog of war that allows units to only see enemy units that are 2 tiles away, and buildings to see 3.
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  • 3
    New Unit: Berserker
    An infantry unit that deals more damage the longer it is engaged in combat.

    After 10 seconds in combat, the berserker attacks twice as fast.

    Unit stats:
    ATK: 10
    DEF: 0
    SPD: 12.5
    HP: 200
    RANGE: 50
    COOLDOWN: 1 / 0.5
    COST: 65/50/75
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  • 3
    New Unit: Sapper
    Pretty similar to your standard light infantry unit, although not quite as good in a battle. The main difference is that the Sapper can swim across water to get around defences and set up flank attacks.

    Stats:

    ATK: 10
    DEF: 0
    SPD: 15
    HP: 150
    RANGE: 75
    COOLDOWN: 1
    COST: 60/50/75
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  • 2
    New Building: Training Grounds
    Units can be produced here instead of at the player's base. The user can select between which unit production building is active.

    Cannot be built on gold, water, or settlement tiles.

    Cost: 125/125/125
    Health: 500
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  • 1
    New Unit: Scout
    Fast and cheap, but pretty useless in a fight, good for taking control of territories.

    Unit stats:
    ATK: 5
    DEF: 0
    SPD: 20
    HP: 100
    RANGE: 25
    COOLDOWN: 1
    COST: 30/30/30
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  • 1
    New Game Mode: 4 player mode (2v2 or FFA)
    Players spawn on the 4 corners of the map.

    Allow for any number of Human and AI opponents to be selected.
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  • 0
    New Unit: Cavalry
    The Cavalry unit moves quickly and gets a charging bonus when initially entering battle (first attack does x4 damage). They are, however, unable to take control of territories.

    ATK: 15
    DEF: 1
    SPD: 25
    HP: 250
    RANGE: 25
    COOLDOWN: 1
    COST: 100/100/150
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