Upcoming Features
After each game, you have the option to vote on a random community-suggested feature.
The most popular features will be implemented into the next update.
Here you can browse the current list of suggested features, or add your own feature suggestion
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22
New Building: Walls
A building to simply absorb damage. Can be built on any tile (including tiles with buildings) and will be attacked before any buildings or units stationed on the tile.
Cost: 50 / 50 / 50
Defence: 2
Health: 500
Build Time: 5s
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19
Single Player Campaign
A campaign mode where you start with only light-infantry available and can unlock additional units, buildings, and upgrades with resources earned by conquering islands.
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17
New Game Mode: King of the hill
Players/Teams battle to be in sole control of a group of tiles in the center of the map. The first team to control the center for a certain amount of time wins.
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17
Crossbowman
I think that a crossbowman unit should be added it would be like the the archer but longer range and slower speed
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16
New Unit: Scout
Fast and cheap, but pretty useless in a fight, good for taking control of territories.
Unit stats:
ATK: 5
DEF: 0
SPD: 20
HP: 100
RANGE: 25
COOLDOWN: 1
COST: 30/30/30
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15
A tutorial
A simple interactive guide to flesh out the controls and also some basic strategies. It would also be great to flesh out the lore.
Luke_Mcfly13BigBadBisonYou must be logged in to comment. -
10
New Unit: Sapper
Pretty similar to your standard light infantry unit, although not quite as good in a battle. The main difference is that the Sapper can swim across water to get around defences and set up flank attacks.
Stats:
ATK: 10
DEF: 0
SPD: 15
HP: 150
RANGE: 75
COOLDOWN: 1
COST: 60/50/75
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10
Dynamic Balancing
At the end of each game, a random stat from any unit/building/upgrade is selected for the player to vote on. The player selects whether it should be increased, decreased, or remain the same. This stat is then changed (very slightly) globally for all players and all games in the future.
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10
New Feature: Zoom-in and out
Players will be able to zoom in and watch their units in battle.
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9
Fog of War
Create a fog of war that allows units to only see enemy units that are 2 tiles away, and buildings to see 3.
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