Upcoming Features

After each game, you have the option to vote on a random community-suggested feature.
The most popular features will be implemented into the next update.
Here you can browse the current list of suggested features, or add your own feature suggestion

  • 7
    Upgrades
    not to be confused with upgrades already in game but can upgrade a unit to another unit. Example : archer to crossbowman or pikemen to halberdiers
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  • 4
    Split!
    Half of the units remain in place while other moves to the next hex!
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  • 4
    Speed changer
    please add a speed changer that change speed to x0.5 ,x1, x2 , x3 . It would be very useful.
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  • 3
    Mechanic Change: Standard RTS Movement
    Change the way units are controlled to a more traditional RTS method:

    Units are selected and given a destination/target.

    If another friendly unit is the target, they will still merge.

    Buildings have rally points where units will be initially sent to.
    Love
    The way game does troop movement now adds a curtain charm to it, I like it
    BigBadBison
    I like it too but it seems to be a little confusing at first for some people.
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  • 0
    New Tile: Swamp
    New tile type. Troop movement speed reduced by 50% while travelling on this tile.
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  • 0
    Tile Modifiers
    Add attributes to tiles which affect all troops on the tiles. For example: forest tiles give reduced damage from ranged attacks. Mountains increase range but reduce speed.
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  • 0
    Map Types
    Different map types which will change the tile distribution of the generated map. For example: coastal would have more water tiles, plains would have more field and wheat tiles and less mountains
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  • -2
    Mechanic change: Recruitment time
    Adjust the production to a more 'traditional' RTS approach.

    Once enough resources are gathered, The player selects the unit they want to produce next, and it takes some time to produce.

    Units can be queued to automatically start training once it is their turn.
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  • -4
    New Unit: Ballista
    A siege unit that does extra damage against buildings.

    Requires time to set-up before movement and attacking.

    +50% against buildings

    Unit stats:
    ATK: 50
    DEF: 0
    SPD: 9
    HP: 250
    RANGE: 125
    COOLDOWN: 3
    SET-UP: 2
    COST: 100/75/50
    Love
    Yes please *cough* catapult spam *cough*
    BigBadBison
    Trebuchet spam is already a viable strategy ;)
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  • -5
    New Unit: Assassin
    A quick unit with low health and fast attack speed. Gains an additional 25% flanking bonus.

    Can't take control of territories.

    Unit stats:
    ATK: 10
    DEF: 0
    SPD: 25
    HP: 100
    RANGE: 50
    COOLDOWN: 0.5
    COST: 50/50/85

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