Upcoming Features
After each game, you have the option to vote on a random community-suggested feature.
The most popular features will be implemented into the next update.
Here you can browse the current list of suggested features, or add your own feature suggestion
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9
New Feature: Zoom-in and out
Players will be able to zoom in and watch their units in battle.
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8
Fog of War
Create a fog of war that allows units to only see enemy units that are 2 tiles away, and buildings to see 3.
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8
Dynamic Balancing
At the end of each game, a random stat from any unit/building/upgrade is selected for the player to vote on. The player selects whether it should be increased, decreased, or remain the same. This stat is then changed (very slightly) globally for all players and all games in the future.
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6
Split!
Half of the units remain in place while other moves to the next hex!
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6
Upgrades
not to be confused with upgrades already in game but can upgrade a unit to another unit. Example : archer to crossbowman or pikemen to halberdiers
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4
Mechanic change: Unit Buildings
Each unit requires a specific building to be constructed before they can be trained. They are then trained from this building and spawn at it's location. Light infantry are still produced at the settlement.
e.g. in order to be able to build archers, you must first build an archery range.
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-5
New Unit: Assassin
A quick unit with low health and fast attack speed. Gains an additional 25% flanking bonus.
Can't take control of territories.
Unit stats:
ATK: 10
DEF: 0
SPD: 25
HP: 100
RANGE: 50
COOLDOWN: 0.5
COST: 50/50/85
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-6
Mechanic change: Recruitment time
Adjust the production to a more 'traditional' RTS approach.
Once enough resources are gathered, The player selects the unit they want to produce next, and it takes some time to produce.
Units can be queued to automatically start training once it is their turn.
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-7
New unit: Firebomber
An AOE unit that lights an entire hex on fire, damaging any units on it.
Stats:
ATK: 10 / second (10 seconds)
DEF: 0
SPD: 15
HP: 150
RANGE: 60
COOLDOWN: 15
COST: 75/60/85
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-11
New Unit: Ballista
A siege unit that does extra damage against buildings.
Requires time to set-up before movement and attacking.
+50% against buildings
Unit stats:
ATK: 50
DEF: 0
SPD: 9
HP: 250
RANGE: 125
COOLDOWN: 3
SET-UP: 2
COST: 100/75/50
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