Upcoming Features
After each game, you have the option to vote on a random community-suggested feature.
The most popular features will be implemented into the next update.
Here you can browse the current list of suggested features, or add your own feature suggestion
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20
New Building: Walls
A building to simply absorb damage. Can be built on any tile (including tiles with buildings) and will be attacked before any buildings or units stationed on the tile.
Cost: 50 / 50 / 50
Defence: 2
Health: 500
Build Time: 5s
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17
New Unit: Scout
Fast and cheap, but pretty useless in a fight, good for taking control of territories.
Unit stats:
ATK: 5
DEF: 0
SPD: 20
HP: 100
RANGE: 25
COOLDOWN: 1
COST: 30/30/30
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16
A tutorial
A simple interactive guide to flesh out the controls and also some basic strategies. It would also be great to flesh out the lore.
Luke_Mcfly13BigBadBisonYou must be logged in to comment. -
15
Single Player Campaign
A campaign mode where you start with only light-infantry available and can unlock additional units, buildings, and upgrades with resources earned by conquering islands.
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14
New Game Mode: King of the hill
Players/Teams battle to be in sole control of a group of tiles in the center of the map. The first team to control the center for a certain amount of time wins.
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13
New Unit: Sapper
Pretty similar to your standard light infantry unit, although not quite as good in a battle. The main difference is that the Sapper can swim across water to get around defences and set up flank attacks.
Stats:
ATK: 10
DEF: 0
SPD: 15
HP: 150
RANGE: 75
COOLDOWN: 1
COST: 60/50/75
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12
Crossbowman
I think that a crossbowman unit should be added it would be like the the archer but longer range and slower speed
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10
Mechanic Change: Standard RTS Movement
Change the way units are controlled to a more traditional RTS method:
Units are selected and given a destination/target.
If another friendly unit is the target, they will still merge.
Buildings have rally points where units will be initially sent to.
LoveBigBadBisonYou must be logged in to comment. -
9
Settlements become buildings
The players starting settlements are buildings which must be destroyed instead of taken over in order to win the game.
Health: 1000
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9
Factions
Add factions with unique mechanics/troops which players select before the game starts.
These factions are TBD and will be discussed/voted on upon approval of this feature.
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