Upcoming Features

After each game, you have the option to vote on a random community-suggested feature.
The most popular features will be implemented into the next update.
Here you can browse the current list of suggested features, or add your own feature suggestion

  • 20
    New Building: Walls
    A building to simply absorb damage. Can be built on any tile (including tiles with buildings) and will be attacked before any buildings or units stationed on the tile.

    Cost: 50 / 50 / 50
    Defence: 2
    Health: 500
    Build Time: 5s

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  • 17
    New Unit: Scout
    Fast and cheap, but pretty useless in a fight, good for taking control of territories.

    Unit stats:
    ATK: 5
    DEF: 0
    SPD: 20
    HP: 100
    RANGE: 25
    COOLDOWN: 1
    COST: 30/30/30
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  • 16
    A tutorial
    A simple interactive guide to flesh out the controls and also some basic strategies. It would also be great to flesh out the lore.
    Luke_Mcfly13
    this would be helpful to learn the game mechanics as well.
    BigBadBison
    It's a little tricky to implement since most of the game logic happens server-side but it'll definitely get added at some point! How popular this suggestion is will determine its priority :)
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  • 15
    Single Player Campaign
    A campaign mode where you start with only light-infantry available and can unlock additional units, buildings, and upgrades with resources earned by conquering islands.
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  • 14
    New Game Mode: King of the hill
    Players/Teams battle to be in sole control of a group of tiles in the center of the map. The first team to control the center for a certain amount of time wins.
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  • 13
    New Unit: Sapper
    Pretty similar to your standard light infantry unit, although not quite as good in a battle. The main difference is that the Sapper can swim across water to get around defences and set up flank attacks.

    Stats:

    ATK: 10
    DEF: 0
    SPD: 15
    HP: 150
    RANGE: 75
    COOLDOWN: 1
    COST: 60/50/75
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  • 12
    Crossbowman
    I think that a crossbowman unit should be added it would be like the the archer but longer range and slower speed
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  • 10
    Mechanic Change: Standard RTS Movement
    Change the way units are controlled to a more traditional RTS method:

    Units are selected and given a destination/target.

    If another friendly unit is the target, they will still merge.

    Buildings have rally points where units will be initially sent to.
    Love
    The way game does troop movement now adds a curtain charm to it, I like it
    BigBadBison
    I like it too but it seems to be a little confusing at first for some people.
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  • 9
    Settlements become buildings
    The players starting settlements are buildings which must be destroyed instead of taken over in order to win the game.

    Health: 1000
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  • 9
    Factions
    Add factions with unique mechanics/troops which players select before the game starts.

    These factions are TBD and will be discussed/voted on upon approval of this feature.
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